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Lead Game Systems Designer New IP (Malta)
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Description
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Work closely with the Creative Director and lead the Game Designers to bring the game’s vision to reality.
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Design game systems from a big picture perspective down to interconnected features and entity behaviors.
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Interface with programmers to craft the gameplay experience and cooperate with other departments on implementation where necessary.
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Develop basic underlying principles of the game (game mechanics, level goals, etc.).
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Assist and monitor small groups of team members as necessary.
Responsibilities
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7+ years of experience as a Game Designer, preferably with 1st person or 3rd person action titles.
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Can demonstrate major features or content sections of the titles that you led.
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Demonstrated team leading and team management skills such as leading a project with tight deadlines.
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Contributed significantly to the design of at least 2 shipped AAA titles.
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Ability to quickly and sufficiently document and communicate ideas in writing and speech.
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Supervise all game design-related documentation.
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Technical understanding of the way the existing gameplay systems and mechanics work and interact with each other.
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Good English.
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Collaborative team player, able to inspire the team of Designers.
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Ability to learn and master new tools and techniques.
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Great time management skills and discipline, familiarity with project management methodologies and tools (e.g. Agile, Scrum, JIRA).
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At least 15 years of gaming experience (playing).
Hard Skills
- Document management
- Graphic design
- Team management
- Team building
- Cross-functional collaboration
- Agile methodology
- Timelines
- Deliverable management
- Scheduling
- Accountability
- Meeting minutes
- Executive updates
- Ability to use project management software
- Advanced language knowledge
- Advanced writing skills
Soft Skills
- Communication
- Leadership
- Team player
- Time management
- Innovation